/////////////////////////////////////////////////////////////////////////
//
// Amuse Engine - graphics/scene/collection
// Copyright (c) 2015.  All Rights Reserved
//
// File:		AEMeshBufferCollection.cpp
// Author:		Gianluca Belardelli
// Date:		12/06/2015
//
/////////////////////////////////////////////////////////////////////////
#include <AEEngine.h>

AEMeshBufferCollection::AEMeshBufferCollection( AEUINT32 uiNumEntries, AEMeshBuffer * const *lpEntryList, AEUINT32 uiSize, AEUINT32 uiMemGranularity ) : AERenderCollection( uiSize, uiMemGranularity )
{
}

AEMeshBufferCollection::AEMeshBufferCollection( AEUINT32 uiSize, AEUINT32 uiMemGranularity ) : AERenderCollection( uiSize, uiMemGranularity )
{
}
